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readme first!!
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1994-12-23
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17KB
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397 lines
THIS IS A SHAREWARE DEMO VERSION of:
BeBop 'N Drop
Written by Wayne Phillips
(c) Copyright 1991 Electronic Horizons, Inc.
---------------------------------------------------
| BEBOP FEATURES ( Shareware Demo version ) |
---------------------------------------------------
* Two modes of play: Tournament and Practice!
-Tournament Mode moves the player sequentially through all levels of
play increasing the challenge as you go.
-Practice Mode allows play on a single level of your choosing.
* One or Two Player Games !
* 25 One player levels
* 12 Two player levels
* 1 Stereo digitized sound set
* Picture puzzles add a challenge within a challenge!
These levels will provide many hours of enjoyment and hopefully
encourage you to send $15 U.S. to purchase the full version of BeBop 'N Drop
which now includes a built-in editor to create your own board puzzles and
piece sets, re-assign digitized sounds, change background and playing
piece graphics to produce wonderful levels of your own design.
The two player mode allows exciting cooperative play with a friend!
----------------------------------------------------------------------
| ADDITIONAL FEATURES IN FINAL VERSION ($15.00 U.S. CONTRIBUTION) |
----------------------------------------------------------------------
* 25 additional levels of one player for 50 levels in all
* 15 additional levels of two player for 27 in all
* Endless play on a level of your choosing
* 5 additional picture puzzles
* Additional piece sets for a total of over 800 different pieces
* 10 different sets of Stereo Digitized Sound Effects!
The final version is great fun since the sounds are matched with
the piece and board graphics. (Hear the shark approach as he stalks
the fish!)
* Built-in Editor to create your own piece sets, change sound sets,
design your own playing boards or alter the levels provided
* High scores are saved to disk for all modes of play
* Tournament games may be saved at any time on any level and continued
later
* Exciting end game screen (!!???!!)
You will be thrilled with playing the additional 40 levels available
in the final game and solving each levels tricks, traps, and playing with
a wider variety of piece sets. And even if you can't work your way through
the levels in order of difficulty in the tournament mode, the final version
allows unlimited continous play on any single selected level. (The Demo limits
you to dropping three (3) rows and then quits)
(The new levels contain some more difficult board designs and piece
sets and also more boards that are just plain fun !)
Just send your $15.00 U.S. to:
Wayne Phillips
2094 Tarra Circle
Jamison, Pa. 18929
--------------------------
| SYSTEM REQUIREMENTS |
--------------------------
Amiga 500, 600, 1000, 1200, 2000, 2500, 3000, 4000 (you get the idea !)
AmigaDos 1.3, 2.0, 2.1, 3.0 Compatible (same here !)
--------------------------
| MEMORY REQUIREMENTS |
--------------------------
1 Megabyte for all graphics and sounds.
512K bytes for single disk, reduced feature play.
-------------------------------
| OBJECT OF BEBOP 'N DROP |
-------------------------------
BeBop 'N Drop has two modes of play: Tournament and Practice. You can
play both modes as a single player or as a two player team. The object
of Practice mode is to pick a level your not very good at and get better
or to play a level you cannot normally reach or to just play your favorite
levels. The object of the Tournament mode is to play all 50/27 levels in
order and see the BeBop Bopper at the end.
Each level is mastered when you successfully create and drop the number of
horizontal rows noted on that game level or complete a row containing the
treasure piece, if one exists.
--------------------
| INSTALLATION |
--------------------
STEP A. From Workbench, drag the "BB&D" drawer icon over to the desired
place on your floppy or hard disk.
or:
From CLI or a copy program copy the entire "BB&D" directory and
the "BB&D.info" file to your floppy or hard disk.
STEP B. Double click on this new "BB&D" drawer icon.
STEP C. Double click on the "BeBop Demo" icon to begin the demo.
NOTES:
(1) The BeBop 'N Drop game uses the "iff.library" file in the "BB&D"
directory to load its graphics files. If you would rather place
this file in your systems LIBS: directory, the game will work
fine in this configuration also.
(2) If any error messages appear while starting the game and refer
to a missing font(s), please install them onto your hard disk from
your Workbench master disks. ( See Instructions Below )
*************************************************************************
FOLLOW THESE INSTRUCTIONS ONLY IF THE GAME DOES NOT START PROPERLY !!
*************************************************************************
In order to run BeBop 'N Drop, it is necessary to have certain files
installed on your system or boot disk. This boot disk can be either
a floppy or hard disk. These files are listed below:
LIBS:DiskFont.Library
FONTS:diamond.font, FONTS:diamond/12, FONTS:garnet.font, FONTS:garnet/9
FONTS:topaz.font, FONTS:topaz/8
All files should be present if you originally copied the entire contents
of Workbench onto your hard disk or boot floppy.
NOTE: Newer versions of Dos may not have the topaz/8 font on the
----- distribution disks as it is in ROM.
If you boot from a floppy or hard disk that does not have the above
mentioned files, they can be copied from your original workbench disk
into the proper directories with any file copy utility.
--------------------------------------
| GETTING STARTED PLAYING THE GAME |
--------------------------------------
You cannot play BeBop 'N Drop until you install the game as per the
"Installation" section.
To begin the game, either boot the floppy disk you created or
double-click on the "BeBop Demo" icon. The title screen will appear.
Click the left mouse button to continue. You will now be presented with
an advertisement screen for the final released version. This lists the
features that are included in the final game as well as the address
where you can send your order. Clicking again will place you on the
Main Screen. If you use the left mouse button to click on the "Start"
box, you will start on level one in one player tournament mode. If you
wish to begin differently, use the pull-down menu above the "High Score"
box to bring up the Options Screen. (See OPTIONS SCREEN later in this text)
--------------------------------------
| MOVING THE PIECES |
--------------------------------------
For one player: You can use either the left side of the keyboard or the
numeric keypad, whichever works best for you! The chart below explains
how the keys function.
For two player: Use the both the left and right side of the keyboard, and
use the space bar to drop both pieces faster. The chart below explains
how the keys function. (Note: The keyboard only accepts one key at a
time, so you have to share time, or you will steal the other player's key
stroke.)
--------------------------------------
| KEYBOARD CONTROL SUMMARY: |
--------------------------------------
Two Player
One Player Player 1 Player 2
Piece Left "4" or "A" "4" "A"
Piece Right "6" or "D" "6" "D"
Piece Rotate "5" or "S" "5" "S"
Piece Down "2" or "X" "2" "X"
Piece Diagonal, Left-Down "1" or "Z" "1" "Z"
Piece Diagonal, Right-Down "3" or "C" "3" "C"
Piece Drop Space Bar Space Bar
Super Bonus "7" "9" or "Q" "E" "7" "9" "Q" "E"
Show Next Piece "Alt-5" or "Alt-S" "Alt-5" "Alt-S"
Pause Game "P" "P"
Help! "Help" "Help"
--------------------------------------
| THE OPTIONS SCREEN |
--------------------------------------
The options screen allows you to choose which mode of play you
desire for BeBop 'N Drop. You may select either a one player or two
player game and when in a one player game you can select a starting level.
Selecting level one will place you in the tournament mode, any other level
will select the practice mode.
--------------------------------------
| USING THE OPTIONS SCREEN... |
--------------------------------------
1. To select a level, use the left mouse button to click on the up or down
arrow. If you click and hold, the numbers will cycle faster.
2. To change from one to two player, use the left mouse button to click in
the "Players" box. It will toggle between one player and two player.
3. To play the selected game, click the left mouse button once in the
"Main Screen box" and click "Start" to begin play.
NOTE:
-----
In this demo version any of the 25 one-player and 12 two-player games
may be selected. However, if you select any level other than 1 which
begins tournament play, the game will be limited to dropping 3 rows
on that particular level.
------------------------------------------
| DIFFERENT LEVELS ARE DIFFERENT !!! |
------------------------------------------
The game board shapes are different. The piece sets are different.
The special pieces and effects are different. Some levels contain treasure
and others contain special pieces to help you on your way. Some levels
contain secrets, and some contain traps. Some levels are fast--others
aren't. So, Go For it!
And yes, the treasure pieces look different. After all, if you are
a poker player, extra chips are treasure, but if you are a car, a can of
gasoline is treasure.
------------------------------
| BEBOP PUZZLE OPERATION |
------------------------------
Some levels contain a puzzle. Every time you drop two to four
rows, you receive a few moments to work on the puzzle. This will be
indicated by a red flashing bar above the picture puzzle. If you drop more
than two rows, you get more time. The red bar will get smaller and
smaller indicating your time is running out to work on the puzzle.
Use the mouse to solve the puzzle by pointing to the piece you want to
move. When you click the left button, that piece will move to the open
spot (shown as a green square block).
Finishing a puzzle alters the special effects, special pieces and
Super Bonuses that are available for that level. (Note, we don't promise
a helpful change.)
-------------------------------------------
| EDITOR IN DEMO VERSION !!! |
-------------------------------------------
The editor screen has been enabled in the demo version to show you
the control you have over piece design, sound assignments, board design,
special effects control, and more.
The only control you have is over the design of the current levels
pieces, should you pause the game and enter the editor (cheat...did someone
say cheat???). The instructions are as follows:
1) Select the piece to edit by clicking on the piece number up/down
arrows. Piece numbers # 1-14 may be selected.
2) Turn piece blocks off/on by pointing and clicking the left mouse
button at the desired block location in the piece matrixes.
!!!!!!!!!!!!!!!!!!!!!!! WARNING !!!!!!!!!!!!!!!!!!!!
PLAYING WITH THE PIECE GRAPHICS COULD CAUSE BEBOP 'N DROP
TO OPERATE INCORRECTLY!!!! ( DO NOT MAKE ANY INVISIBLE PIECES )
A manual with be included with the final version providing detailed
guidelines to create your own or alter existing game levels.
-------------------------------------------
| TROUBLE SHOOTING AND HINTS |
-------------------------------------------
1. When a new board appears, you can hit the pause button and study it.
2. Watch carefully when a new piece appears and learn the different shapes
it becomes in each rotation.
3. Play the diagonal keys. Some levels cannot be beaten without them.
4. Two player pieces can be merged to form a new piece. They must land
simultaneously for this to work.
5. As you drop more and more rows, new piece shapes can appear. Sometimes
the new shapes makes it harder to solve the level.
----------------------------------------------------------------------
| Appendix A: Special Pieces (Some may not appear in demo version) |
----------------------------------------------------------------------
These fall randomly. Each level uses different special pieces
and has a different chance for each piece occurring.
Acid - Eliminates a few acid-able pieces in its path.
Bomb - This piece explodes as soon as it lands on anything. It
eliminates several pieces around it, often leaving an awkward
hole.
Burning - Eliminates a few burnable pieces in its path.
Filler - Put this single square piece in a hole and the hole will be
plugged.
Impregnable - These pieces are immune to burning.
Mutate - If the piece changes shape uncontrollably and looks bizarre
as it falls, it is mutating. You can never be sure just what
shape this piece will be when it lands. Once it obtains a
useful shape, use the space bar to drop it quickly - before
it changes again.
-----------------------------------------------------------------------
| Appendix B: Special Effects (Some may not appear in demo version) |
-----------------------------------------------------------------------
These occur randomly and have a percent chance of being triggered
when a level drops or when a new piece occurs. The percent and the special
effect differ from level to level.
Air Raid - Single square bombing pieces that randomly drop all over
the game board.
Fast - You can control this piece, if you can keep up with it!
Filler - You can control this single square piece. If you place
it in a hole, the hole will be plugged.
Fire Storm - Single square burning pieces that randomly drop all over
the game board.
Invisible Piece - When this piece falls you can only see it by pressing a
movement or rotation key.
Magnetic Walls - The left or right wall changes. Pieces are attracted to
this wall as they fall. Yes a piece can get stopped
diagonally!
Pile Driver - You can control this long, tall piece. It smushes any
border or playing piece it lands on.
Vaccine - This single square piece fills a 3x3 square section where
it lands. You control where it lands.
Virus - This single square piece randomly erases a 3x3 square
section where it lands. You control where it lands.
Laser Tank - Drives across the screen and eliminates the row it drives
through.
Mad Bomber - Walks across the screen and drops a bomb. The bomb
eliminates surrounding pieces.
--------------------------------
| Appendix C: Super Bonuses |
--------------------------------
Super bonuses build up, on enabled levels, when you drop 3 or 4 rows
together. They are as follows:
Filler Pieces - Use these single square pieces to fill in holes.
Vaccine - See above.
Row Filler - A single piece that you can control. It fills and
drops the row in which it lands.
Pile Driver - See above.
Super Vaccine - This single piece that you can control fills in a 5x5
block grid where it lands.
Column Filler - A single piece that you can control. It fills the
column that it lands in to the level of the highest
piece on the board.
Super Pile Driver - With this you get one Pile Driver per column on the game
board. You cannot control these pieces.
Super Row Filler - Several row fillers fall, you have no control over where
they land. They fill and drop the rows in which they
land.
-------------------------------------------------------------------------
GOOD LUCK, HAVE FUN, AND IF YOU LIKE THE GAME PLEASE SUPPORT THE AUTHOR !
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